A virtual cinematography toolkit in Unity
The Virtual Camera was a personal project designed to integrate Unity and real-time technologies into the workflow of animated video production. Initiated as an experiment to simplify the traditional 3D animation pipeline and expedite film-making processes, it blends my live-action film-making expertise with game development experience.
The project focused on creating a virtual camera system in Unity, termed 'Nolan', capable of generating handheld shots in 3D environments, thus allowing for more natural and realistic movements in virtual space.