The Museum of Other Realities started as an immersive multiplayer art showcase in VR, a place to connect, share, and experience virtual reality art with others. Over time, it became clear that the tech built for this would also be useful to companies looking to host virtual events and display content spatially, especially during the COVID 19 lockdowns. These are a few features that helped transform it into a 3D virtual event platform used by clients such as HTC, Verizon Media, National Film Board of Canada, Cannes Film Festival, Tribeca Festival, and more:
- The platform offers the ability to create dynamic virtual environments that shift and evolve in real-time. This feature allows clients to host events in visually stunning and immersive venues, providing attendees with a captivating and engaging experience.
- The MOR seamlessly supports a wide range of media types, including 2D/360 video screenings and full 3D installations. This flexibility allows clients to curate and showcase diverse multimedia content within the virtual venues. It enables the presentation of captivating visuals and immersive audio experiences, enhancing the overall engagement and impact of the event.
- The MOR was designed to foster social interactions within the virtual space. The platform offers multiplayer capabilities, voice chat, and avatar customization. These features enable attendees to explore exhibits together, engage in real-time conversations, and personalize their virtual presence. This social and interactive aspect enhances the sense of community and facilitates meaningful connections among participants.
- The MOR allows for effortless navigation through virtual rooms and exhibits. Attendees can move freely within the virtual environment, individually or as a group. Visitors have intuitive controls that enable easy exploration, enhancing the user experience and encouraging attendees to discover different exhibits and engage with the content at their own pace.